Bringing powerful healing Abilities and buffs and buffs, the Life Staff user supports their allies with their magic. As the only healing weapon in the game it is the Life Staff user is often sought-after in all types of content.
Supporting their allies Supporting their allies, the Life Staff user helps to keep everyone alive with powerful healing abilities and debuff removal. As the sole weapon for healing on the battlefield in New World, the Life Staff is in hot demand for content that is group-based. There are no specific classes that can be used to choose from in New World, the traditional MMO job of healing is filled exclusively with the help of the Life Staff. It doesn't mean it's not a viable single weapon, in fact this Life Staff does decent damage and even unleash magical attacks for no mana cost once you have earned your First Mastery Point.
Life Staff Attributes
The Life Staff scales with Focus which provides multiple mana and healing break-points. While no other weapon scales using Focus You can also use an Amber Amber gem to convert any weapon's damage to Nature damage. The converted damage scales with Focus.
It's vital to get some Constitution, especially if you are planning to fight in PvP. This is because there will be some damage and we recommend searching for gear that has the best of both Focus as well as Constitution. Faction armor could provide the balance between Focus and Constitution, but you will be required to convert it to the Syndicate Cleric Seal. You can purchase an Syndicate Cleric Seal Syndicate Cleric Seal from the appropriate Faction vendor in the upper section of the shop. Bring this Seal and the piece of equipment belonging to your faction that you wish for an Attribute swap and place it on the crafting bench that it is corresponding to and there will be the recipe you need to finish.
In PvE In PvE, your job is to assist in keeping your group in good health while maintaining your health. The tanks in New World do not have the ability to use spammable taunts in order to draw attention on their foes. Often the healer can draw attention by healing someone else in the group. If this happens , ensure to run around in such a way that the tank can pull aggro off you.
For the ability, we suggest using Sacred Ground Sacred Ground, Splash of Light Splash of Light, and Light's Embrace the Light's embrace. Sacred Ground can be a potent ground-based healer that boosts the regeneration of stamina and mana of Holy Ground Holy Ground, and also increases healing using Blessed Blessed. Splash of Light heals all players in a tiny amount, however it also removes debuffs. The first few minutes, there are very few foes who can deal harmful debuffs, however later, a proper debuff removal could be the crucial difference between life and death. Lastly, Light's Embrace is an effective healer that heals one person for a substantial amount.
In PvP In PvP, your job is to assist in keeping your group healthy while being alive. We recommend the use of Sacred Ground Sacred Ground, Beacon Beacon, and Light's Embrace Light's Embrace to enhance your capabilities. Light's Embrace has been found to perform poorly in Wars, due to its lag, therefore you can swap it for Orb of Protection Orb of Protection when you encounter these scenarios. Sacred Ground is extremely strong in PvP in groups, since it lets you create an area that is guaranteed to heal for your players to sit within. It is especially effective in Wars, when you can set it up on an objective place.
The Life Staff as with all weapons, comes with six capabilities however, you are able to only make use of three at any one time on your action bars. If you want to spend Mastery Points on more than three, it is a waste of points since respeccing is rather cheap to do.
Divine Embrace Divine Grace -Target is healed for 150% weapon damage. This targeted heal can heal an individual player for a small amount upon the casting. The Ability comes with a bit of a cast time and comes with a more mana cost and cooldown compared to the other heal targeted called Light'sEmbrace Light's. We would only recommend using this Ability if you feel you need two targeted heals.
Sacred Ground Sacred Ground - Create an area on the ground which is active for fifteen seconds, and heals 20% damage from weapons every second. This ability is amazing since it does not only provide healing for a substantial quantity over time but it also can boost stamina as well as mana regeneration, Holy Ground Holy Ground, and increases all incoming healing by using Blessed Blessed. Since this heals over time, you're more likely to not waste any healing and it is possibly the strongest healer in a group.
Splash of Light Splash of Light All group members and you within 100m get healed for 50% weapon damage. This is great since it is not necessary to aim it and you can heal group members who are located a little far. There is no need to be within the ones who you treat.
Orb of Protection Orb Protection -- Fire this projectile which grants 10% Fortify for 20 seconds, heals an ally for 10% of the damage from weapon, and deals 146% weapon damage when it strikes an opponent. This projectile may be difficult to hit if you do not have good timing and aim, but it is also a weapon that can be used offensively as well.
Light's Emrace Light's Emraceis a targeted healer that does 100% damage to the weapon +30% for every buff that hits the area of. It is extremely robust, especially after players begin to buff themselves, increasing their heal dramatically. Even buffs such as Sacred Protection Sacred Protection and Spirits United Spirits United appear to boost the amount of healing.
Beacon Beacon -Shoot out a powerful projectile that inflicts 146% weapon damage to enemies. It attaches to its target , and heals all allies nearby for 20% damage to the weapon each Second for 10 secs. This is a nice heal-over-time that can move around with whomever you've linked it to. It is great for adding the monster pack or boss and also good for sticking to a fixed point in PvP.
Like all other weapons, just like other weapons, Life Staff has two Mastery trees. It is possible to spend Mastery points in either one of them, but you need to have a Mastery from the previous row to choose the higher Masteries. Also, if a Mastery has a vertical line linking it to a Mastery that is higher than it then you must first select the higher Mastery in order to gain access to the lower. These linked-together Masteries typically support abilities which are denoted by a square-shaped icon.
Although you will be able to unlock all six abilities at the same time but you'll only be allowed to put three abilities on your action bar at one time. It is not advisable to spend more than three skills because it is simple to change the spec. The Ultimate Mastery Point is available after you have spent 10 Mastery Points in its tree. It is not possible to earn additional Mastery Points, modify your Points, change the bar of your actions or uninstall your weapon while an Ability is on cooldown.
The Healing Tree focuses mostly on healing allies who are below half health. Absolved Absolved can also be a noteworthy Mastery skill that we advise starting with on the Life Staff build, because it makes all of your Light or Heavy attack cost you any mana. With this feature it is possible that each Light Attack will cost 2 mana and each Heavy Attack will cost 5 mana.
The Sacred Protection will increase the healing that is received and will intensify Intensify will increase your healing after heavy attacking. Purify It is excellent for getting rid of buffs throughout the group, as Mending Touch Mending Touch can be difficult to get. Its Ultimate Mastery Divine Blessing Divine Blessing greatly increases any healing you can do to low health allies.
This Tree is about giving you buffs and your allies. Spirits United Spirits United provides the mana regeneration buff to you and your entire group. Protector's Strength lets you heal even more when you get a buff and Protector's Hand Protector's Finger makes your Light and Heavy Attacks grant an increase of 15% in Fortify for 3 seconds whenever you hit an enemy. Its Super Mastery, Magnify Magnify, supports the Light's Embrace Light's Embrace Ability.
Each Weapon Ability in New World has a corresponding perk that can be found on armor and weapons. The majority of perks increase in power in accordance with the Gear Score of the item on which they're located. You are only able to benefit from one Weapon Ability perk at a time. They can be difficult to find on gear and are generally as a bonus.
Refreshing Divine Embrace Divine Embrace Refreshing Divine -- Using Divine Embrace on targets that are below 50% health, it reduces the cooling time by a percentage. This Perk is nice if use Divine Embrace, there's no reason not avail it if can.
Fortifying Sacred Ground Fortifying Sacred Ground -Fortifying Sacred Ground - Allies treated through Sacred Ground gain Fortify, increasing damage absorption by percent for five minutes. This is an awesome bonus you should be sure to keep in your equipment because Sacred Ground is one of the most powerful abilities you could get and Fortify gives those who are equipped with it harder to kill.
Energizing Splash Of Light Energizing Splash Of Light -- Allies struck by Splash of Light gain some stamina. While a few points of stamina may not seem like an issue, for tankers, it can be the difference between being able to block the next attack or not. This is a great perk to be able to use.
Mending Protection Protection Mending -Increase the healing power by a percentage for 5 seconds if Orb of Protection heals an ally with no active buffs. This Perk is not ideal because most people will have some sort of buff they can use during combat. Whether its a buff that you have received or your own buffs for combat It is extremely rare that anyone does not possess some sort of buff, making this Perk completely ineffective.
Accelerating Light's Embrace Accelerating Light's Embrace Allies who are below their full health gain Haste upon being hit with Light's Embrace. It increases speed of movement by a percentage during 3 seconds. This is a fantastic benefit in PvE and PvP which allows your teammates to move just a bit more quickly.
Revitializing Beacon Revitializing the BeaconThe use of Beacon boosts the healing power of self by a percentage for 12 minutes. Increasing healing power is a fantastic Perk and makes Beacon even more desirable as an ability to utilize. If you're employing Beacon then you need this Perk on your gear.
Leveling as Life Staff is a bit different than other weapons due to its support nature. It is possible to concentrate in the Life Staff as soon as you're able to, but it is best to do it in a group.
To begin, however, your first Mastery must be absolved to make your attacks mana-free. The next step is to start to build up and max out Sacred Ground Sacred Ground because it is just such a potent heal. You can throw in on the ground as you tank foes and heal up when you knock them down.
After that, you can take a Splash of Light Splash of Light and then go into the Protector Tree to obtain Bend Light Bend Light, Protector's Touch Protector's Touch and Light's Embrace Light's Empower.
Sacred Protection Sacred Protection is a great option because it enhances your healing up to 5percent. Follow that up with Revitalize Revitalize to reduce the duration of cooldowns and Blissful With Blissful touch, you can make these attacks help allies heal. Maxing the damage of Splash of Light Splash of Light following with Shared Recovery Shared Recovery and Purify Purify can help remove irritating debuffs and restore mana on use.
Divine Blessing Divine Blessing is an amazing boost to any healing that targets a low health allies. Then, you can finish by using Inspire Inspire, Spirits United Spirits United and Protector's Strength. Protector's Strength, Desperate Speed Desperate Speed, and finally Intensify Intensify.